Research
Andrew completed his doctoral research at the UTS Creativity and Cognition Studios, producing his Phd thesis Interactive Art, Immersive Technology and Live Performance. Andrew was subsequently employed as a post-doctoral research fellow at the flagship UTS Animal Logic Academy where masters and research students are developing their film-based CGI and animation skills and exploring how these skills can be coupled with robotics, 3D printing, 3D scanners, CAVEs, motion capture, AR and VR to create innovative and captivating experiences. This is a list of his most recent research publications.
PhD Thesis
Interactive art, immersive technology and live performance
AJ Bluff (2017)
Publications
Odour enhances the sense of presence in a virtual reality environment
N S Archer, A Bluff, A Eddy, C K Nikhil, N Hazell, D Frank, A Johnston
Plos one, 17 (3) (2022)
Collaborative Co-Design and Evaluation of an Immersive Virtual Reality Application Prototype for Use in Communication Rehabilitation
L Bryant, N Sedlarevic, P Stubbs, B Bailey, V Nguyen, A Bluff, D Barnett, M Estela, C Hayes, C Jacobs
Disability and Rehabilitation Assistive Technology (2022)
Virtual reality for the observation of oncology models (VROOM): immersive analytics for oncology patient cohorts
CW Lau, Z Qu, D Draper, R Quan, A Braytee, A Bluff, D Zhang, A Johnston, …
Scientific reports 12 (1), (2022)
Don’t Panic: Recursive Interactions in a Miniature Metaworld
A Bluff
The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI Siggraph 2019)
Devising Interactive Theatre: Trajectories of Production with Complex Bespoke Technologies
A Bluff, A Johnston
Designing Interactive Systems Conference (DIS 2019)
Interaction, Narrative and Animation in Live Theatre
A Bluff, A Johnston, D Clarkson
IEEE Computer Graphics and Applications 38 (2), 8-14 (2018)
Collaborative Creation in Interactive Theatre
A Johnston, A Bluff
Explorations in Art and Technology, 341-351 (2018)
Creature:Interactions: A Social Mixed-Reality Playspace
A Bluff, A Johnston
ACM SIGGRAPH 2017 Art Gallery (2017)
Water, image, gesture and sound: composing and performing an interactive audiovisual work
L Walsh, A Bluff, A Johnston
Digital Creativity 28 (3), 177-195 (2017)
Storytelling with interactive physical theatre: A case study of Dot and the Kangaroo
A Bluff, A Johnston
Proceedings of the 4th International Conference on Movement Computing (2017)
Remote Control of Complex Interactive Art Installations
A Bluff, A Johnston
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (2015)
‘AirStorm,’A New Piece for AirSticks and Storm: Gestural Audio-Visual for Electronic Percussionists
A Ilsar, A Bluff
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition (2015)
Speech invaders & yak-man: Retrogames for speech therapy
CT Tan, A Johnston, A Bluff, S Ferguson, KJ Ballard
SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications (2014)
Retrogaming as visual feedback for speech therapy
CT Tan, A Johnston, A Bluff, S Ferguson, KJ Ballard
SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications (2014)
Creative Control of Granular Synthesis Using Fluid Simulation & Motion Tracking
A Bluff, A Johnston
Proceedings of the 2014 International Workshop on Movement and Computing (2014)